Blocking launch
Recently shipped
| ID | What |
|---|
Path to Production
Owner steps first: they unblock everything else. Status as of the date in the header.
Decisions only you can make
Each has a recommendation; a one-line reply like "D2: mixed audience" is enough.
Launch tracks
| Platform | State | What's left |
|---|
Monetization products (register once the payments profile exists)
| Product ID | Type | Price |
|---|
Ideas board
Research-backed gimmicks and features from comparable games. ★ marks your picks (saved in this browser only). Full write-up: docs/research/PLAYER_GIMMICKS_2026-10.md.
Don't-do list
Closed-test tracker
Google requires ≥ 12 testers opted in for 14 continuous days, and it checks engagement. Aim for 18–20 so dropouts can't break the count. Ticks and the count are saved in this browser only.
Opted-in testers
Goal 18–20 · minimum 12. Check the number in Play Console → Testing → Closed testing.
Test started on
The apply date appears once a start date is set.
14-day plan
Message templates
Where testers come from
Launch & first-month growth
Risks & policy
Open roadmap items
Generated from docs/ROADMAP.md. Tap an item for detail.
Owner questions
From docs/OPEN_QUESTIONS.md. Each has a shipped default; these only need an answer if you want something different.
Retention benchmarks
| Segment | D1 | D7 | D30 | Notes |
|---|
Genre splits are mostly 2022-era and D1 medians are falling; treat them as rough guides.